State Of Decay Xbox 360 Rgh Full Version
One and Xbox 360 games on Xbox One. State of Decay 2, as. - 12oz Stainless Steel Camping Mug, Black. By Knick Knack Gifts. $14.99 $ 14 99.
Originally posted by:I have the same as question as the OP: Having the 360-version there are constant frame rate drops below 20fps.the game barely runs at 30fps and when sprinting or driving in a car you keep crashing into plopped up obstacles. Is this the same on pc? Like I said, it's literally exactly the same. The game is limited by the patch limits that Microsoft puts on the arcade marketplace, because UL doesn't want the Xbox players to be left behind by the PC players who could get a playable game otherwise. Originally posted by:I have the same as question as the OP: Having the 360-version there are constant frame rate drops below 20fps.the game barely runs at 30fps and when sprinting or driving in a car you keep crashing into plopped up obstacles. Is this the same on pc? Like I said, it's literally exactly the same.
The game is limited by the patch limits that Microsoft puts on the arcade marketplace, because UL doesn't want the Xbox players to be left behind by the PC players who could get a playable game otherwise Well that's dumb, if they can fix something that's wrong with the game, then they should do it, regardless of wether they could fix it for the console version or not! Originally posted by: Yes. Like I said, it's literally exactly the same. The game is limited by the patch limits that Microsoft puts on the arcade marketplace, because UL doesn't want the Xbox players to be left behind by the PC players who could get a playable game otherwise Well that's dumb, if they can fix something that's wrong with the game, then they should do it, regardless of wether they could fix it for the console version or not!
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Agreed, I could cope with the textures and various other things loading in if I had a solid framerate. Reverend Belial sounds like one of those people who are perennially frustrated, or perhaps he's got a legitimate beef with UL because a handful of PC players with certain hardware do experience problems with the game. Could be either.
However, what he's saying is NOT true. For those of us playing on fairly modern systems (I'm using a GTX 760 with an i5 and 8GB RAM, not exactly cutting edge but not slow either), the game does run a lot smoother than it does on XBOX 360, and the game DOES render things like buildings, trees and zeds much further than the console counterpart. The PC version also has the benefit of mods, of course, and on PC you can safeguard your progress by making a copy of your save game if you're so inclined, so for example you can go back to your earlier save file if you lose your best, maxed-out Reflex character in Breakdown 6 or whatever. Originally posted by:Reverend Belial sounds like one of those people who are perennially frustrated, or perhaps he's got a legitimate beef with UL because a handful of PC players with certain hardware do experience problems with the game.
Q6h action camera firmware hacks. Could be either. However, what he's saying is NOT true.
For those of us playing on fairly modern systems (I'm using a GTX 760 with an i5 and 8GB RAM, not exactly cutting edge but not slow either), the game does run a lot smoother than it does on XBOX 360, and the game DOES render things like buildings, trees and zeds much further than the console counterpart. I'd have to agree with you.
I dont have the nicest pc, but my framerate if very good.
The game you've all been waiting for. State of Decay is an open-world zombie-survival game, developed at Undead Labs and produced for Xbox 360 (via Xbox LIVE Arcade) and PC. State of Decay (formally codenamed as Class3) is a third person zombie-survival/action game developed by Undead Labs and published by Microsoft Studios.
The end of the world has come, and players must explore an apocalyptic landscape while fending off hoards of zombies. The XBLA version of the game haas been released on June 5th, and a PC version will follow afterwards. The environment is an open-world that evolves over time, generating varying content depending on player actions.