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Tekken 5 ( 鉄拳5 ) is the 5th installment, and 6th main installment, in the popular series. It also marks the tenth anniversary of the series. It was first released for the arcades in 2004 running on the Namco System 256 arcade board and later ported to in North America on February 24, 2005, with the Japanese and European releases following in March 31 and June 24, 2005, respectively, which added the feature. The game removes several major gameplay changes introduced in, including uneven stage terrain, in favor of a faster gameplay akin to the older games in the series.
It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. The game was upgraded to Tekken 5.1, which had mostly balance changes to the gameplay, and later, which added new characters, features, and customizations in addition to gameplay rebalancing. Tekken 5 was a major critical and commercial success, averaging 89.20% from and 88/100 from, and has sold 6 million copies as of July 2009.
It also retains its wall juggling concept from, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of,, and (as a hidden game). Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.
Tekken 5 includes a in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of as he searches the G Corporation in search for information on his and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple 'Punch' and 'Kick' buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation, Devil Jin.
As opposed to Tekken 4 where every character spoke either Japanese or English, the developers had some of the characters speak their native languages in Tekken 5. And were given voices while and were made to speak. Ganryu, Heihachi, Kazuya, Yoshimitsu, Asuka, Jinpachi (non-playable character), Jin Kazama and his alter-ego Devil Jin retained their voices while Law, Paul, Marduk, Julia, Nina, Anna, Raven, Bruce, Bryan, Christie and Eddy speak. Chertezh kozlovogo krana kks 10.
Lee Chaolan and speak Japanese despite being ethnic Chinese. Has his own and Lei Wulong speaks American English with an occasional accent. The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements.
In addition to removing the uneven nature of the Tekken 4 styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls (again, removing a feature introduced in Tekken 4). Floors could also crack after one of the characters hit it hard enough. Only one part of a stage can be cracked at a time, however. Other changes over the Tekken 4 design included the removal of the positional change techniques (throws were once again controlled by combinations of LP+LK or RP+RK instead of designating LP+LK as a position switch maneuver; only Steve Fox was given a position change attack), bringing back traditional air combat ( Tekken 4 removed back and vertical leaps in favor of a more fluid 3D combat model) and using a juggle system more akin to Tekken 3 as opposed to the 4th game's less juggle-friendly gameplay. The fighters were also forced to remain stationary prior to the round beginning ( Tekken 4 allowed the fighters to move freely before the opening of a round, fitting in with the more position-based gameplay of that game). The single biggest change is 'Devil Within' mode.